I rented this game from Gamefly a little hesitant of the gameplay, I havent played a hitman game before but I figured I would might as well try it.
The game starts you off on a tutorial disquised as a mission. The tutorial works rather well by giving you a step by step guide on what you need to do, and you will soon be fiber wiring people and disposing of the bodies. After that you will be dropped into your first mission, and into the actuall gameplay.
Your HUB screen before the mission begins acts as a briefing, while letting you upgrade your weapons and analyze the mission. Soon you start the mission. First off you feel like you are just dropped into a map and you sort of have to find out what to do. Theres no guide to help you, but using the map a lot helps, even though its confusing as hell. You must decide what to do soon because everyone around you starts to move in a chain reaction. Buying intel is basically of just a timeline of events that are a piece of this chain. After you have the intel you can predict what is going to happen, and soon you will get a disquise, kill your first target. Follow the other target into the bathroom and choke him. But your plan will never go this smoothly at first, the game requires a lot of trial in error. Witch makes it frustrating, but when a perfect plan falls together you really feel a sense of accomplishment.
Each mission is different and requires different planning, this is one of the games strongpoints, even though the open ended gameplay is frustrating you can find multiple ways to play one mission making the replay value high. After you play a mission perfectly you feel like the game has awarded you for your planning.
Now Before I score this I must Say this game is an aquired taste, I am one of the few people who like it. Ive met lots of people who hate it, and a few who love it. The game takes lots of planning and lots of patience witch most people dont have
Now After Saying That...........................7.5/10
Tags:Microsoft,Hitman,360,xbox
xbox 360
kotak
Selasa, 11 Juli 2006
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